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No Man´s Land: Pencil Shader

No Man´s Land

Post process pencil material. I used a material function were I blend all the textures and use an alpha to gain a gradient. I added a texture overlay with a color to get a more paper feeling.

Post process pencil material. I used a material function were I blend all the textures and use an alpha to gain a gradient. I added a texture overlay with a color to get a more paper feeling.

Material Function that lerps pencil texturs with WorldAlignedTexture

Material Function that lerps pencil texturs with WorldAlignedTexture

Adding the Post Process shaders

Adding the Post Process shaders

I made a flicker effect for the Paper overlay to obtain an old cinema movie feeling.

I made a flicker effect for the Paper overlay to obtain an old cinema movie feeling.

Post process stroke material. I followed this tutorial to get the outline and adjusting the world normals.
http://www.michalorzelek.com/blog/tutorial-creating-outline-effect-around-objects/

Post process stroke material. I followed this tutorial to get the outline and adjusting the world normals.
http://www.michalorzelek.com/blog/tutorial-creating-outline-effect-around-objects/

I made my simple pencil textues in substance deisgner

I made my simple pencil textues in substance deisgner

This project was a mini collab I did together with Mikaela Marti and Vilhelm Lindroos. The scene is based on a ink drawing made by Alexander Joseba. I did the shader and some vfx for this project. This was all made in 3 workdays.
See more here: https://www.artstation.com/artwork/dOV6qX
https://www.artstation.com/mikaelaceleste
https://www.artstation.com/vilhelmlindroos