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Volcanic Island

Panner Video

Still video

Close up lava

Close up lava

The lava shader, break down will come soon

The lava shader, break down will come soon

Close up water

Close up water

Material function I use to blend normals to get a 4 way motion. I use this function in my water material later on.

Material function I use to blend normals to get a 4 way motion. I use this function in my water material later on.

I use the same method for blending the foam textures.

I use the same method for blending the foam textures.

Use of the Material Function in Water Master shader.

Use of the Material Function in Water Master shader.

Water Shader

Water Shader

Water ripple effect

Water ripple effect

Water ripple shader which I later use in a particle emitter to get the flowy ripple effect.

Water ripple shader which I later use in a particle emitter to get the flowy ripple effect.

Assets used

Assets used

Real Time VFX

Created in Unreal Engine

4 week project at futuregames

The focus in this course was to challenge my weaknesses in vfx and shaders.
The biggest challenge in this project was the lava shader. I got inspired from the lava falls from Epics Elemental demo which I tried to remake in my own style

Thanks to Erik Öhman and Tobias Ahlgren for the amazing feedback